Rolemaster Construct Companion Errata(1), Podreczniki RPG, Rolemaster

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1. Construct I: Allows the caster to create and animate
a construct of creation level 1.
2. Detect Construct Possession:
1. Construct I:
10.1.4
C
ONSTRUCT
M
ASTERY
2. Detect Construct Possession: Caster is aware of any
spirits trapped or possessing any constructs within
range.
3. Construct III:
2. Detect Construct Possession:
Lvl
Name
Area of Effect
Duration
Range
Type
Lvl
Name
Area of Effect
Duration
Range
Type
1
Construct I
1 entity
24 hrs
10'
F

2
Detect Construct Possession
10’R
1min/lvl(C)
100'
P

3. Construct III:
3. Construct III: As
Construct I
, except constructs of up
to creation level 3 can be created and animated.
4. Purge Construct V:
3
Construct III
1 entity
24 hrs
10'
F

4
Purge Construct V
1 spirit
P
100'
F

4. Purge Construct V:
4. Purge Construct V: Allows the caster to expel one
spirit of up to 5th level from a Construct.
5. Construct V:
5
Construct V
1 entity
24 hrs
10'
F

6
Glyph of Control
1 entity
P
Touch
F

7
Construct VII
1 entity
24 hrs
10'
F
5. Construct V:
5. Construct V: As
Construct I
, except constructs of up
to creation level 5 can be created and animated.
6. Glyph of Control:

8
Minor Construct Repair
1 entity
P
10'
F

9
Purge Construct X
1 spirit
P
100'
F

6. Glyph of Control:
6. Glyph of Control: Allows the caster to inscribe a
symbol on a Construct of up to 10th level, which will
prevent any spirit from possessing the entity without
permission from its creator. Any spirit trapped within
the Construct must obey the entity’s creator and
designated master. At casting, the caster must choose
what will happen if the glyph is defaced: either
10
Construct X
1 entity
24 hrs
10'
F

11
Enhance Construct
1 entity
24 hrs
10'
F

12
Construct XII
1 entity
24 hrs
10'
F

13
Major Construct Repair
1 entity
P
10'
F

14
Lord Purge Construct
1 spirit
P
100'
F

15
Construct XV
1 entity
24 hrs
10'
F

either
16
Glyph of Control II
1 entity
P
Touch
F
either the
Construct will deanimate (until the Glyph is repaired)
or
either

17
Replenish Construct
1 entity
P
10'
F

18
Construct Repair True
1 entity
P
10'
F

oor the protection against possession is removed and
any spirit already possessing the Construct is released
from obedience to the entity’s creator and master. It
takes one round per creation level of the entity to
inscribe the glyph.
7. Construct VII:
o
or
19
Purge Construct True
1 spirit
P
100'
F

20
Lord Construct
1 entity
24 hrs
10'
F

25
Glyph of Control True
1 entity
P
Touch
F

30
High Construct
1 entity
24 hrs
10'
F

50
Construct True
1 entity
24 hrs
10'
F

7. Construct VII: As
Construct I
, except constructs of up
to creation level 7 can be created and animated.
8. Minor Construct Repair:
7. Construct VII:
18. Construct Repair True:
18. Construct Repair True: Caster can restore all con-
cussion hits to a Construct or
oor unite a replacement
body part to a Construct. Installing a replacement
body part takes 1 hour to take effect.
19. Purge Construct True:
oor
8. Minor Construct Repair: Caster can restore 2d10
concussion hits to a Construct or
8. Minor Construct Repair:
o
or reattach an undam-
aged body part to a Construct or
o
or
o
or repair a damaged
body part, which is still attached to a Construct. A
reattachment or repair takes 10 minutes to take effect.
9. Purge Construct X:
o
or
19. Purge Construct True:
19. Purge Construct True: As
Purge Construct V
, except
one spirit of any level can be expelled.
20. Lord Construct:
9. Purge Construct X: As
Purge Construct V
, except one
spirit of up to 10th level can be expelled.
10. Construct X:
9. Purge Construct X:
20. Lord Construct:
20. Lord Construct: As
Construct I
, except constructs of
up to creation level 20 can be created and animated.
25. Glyph of Control True:
10. Construct X: As
Construct I
, except constructs of up
to creation level 10 can be created and animated.
11. Enhance Construct:
10. Construct X:
25. Glyph of Control True:
25. Glyph of Control True: As
Glyph of Control
, except
it can be applied to a Construct of any level.
30. High Construct:
11. Enhance Construct: Allows the caster to integrate
one mechanical contraption into a Construct during
the creation process.
12. Construct XII:
11. Enhance Construct:
30. High Construct:
30. High Construct: As
Construct I
, except constructs of
up to creation level 30 can be created and animated.
50. Construct True:
50. Construct True:
50. Construct True: As
Construct I
, except constructs of
any creation level can be created and animated.
12. Construct XII:
12. Construct XII: As
Construct I
, except constructs of
up to creation level 12 can be created and animated.
13. Major Construct Repair:
13. Major Construct Repair:
13. Major Construct Repair: Caster can restore 5d10
concussion hits to a Construct or
Special Notes:
Special Notes:
1. Many of the spells on this spell list have a duration of
24 hrs – the creation process requires that these spells
be cast once per day during entity creation and gives
the caster the ability to enchant entities for a whole
day. The Construct’s animation is permanent once the
creation process is complete.
2. For more details on Construct creation, please see
Chapter 6.
o
or reattach a damaged
body part to a Construct, as long as all the bits are
available. A reattachment takes 30 minutes to take
effect.
14. Lord Purge Construct:
o
or
14. Lord Purge Construct:
14. Lord Purge Construct: As
Purge Construct V
, except
one spirit of up to 20th level can be expelled.
15. Construct XV:
15. Construct XV:
15. Construct XV: As
Construct I
, except constructs of
up to creation level 15 can be created and animated.
16. Glyph of Control II:
16. Glyph of Control II:
16. Glyph of Control II: As
Glyph of Control
, except it
can be applied to a Construct of up to 20th level.
17. Replenish Construct:
17. Replenish Construct:
17. Replenish Construct: Allows the caster to replenish
a Construct’s supply of expendable materials. For
non-magical materials, this spell will transmute and
transform base materials (raw iron, water, etc.) into
finished bolts and poisons inside the Construct. For
magical materials, the spell will transform the material
into the right forms and transfer them into the Con-
struct.
C
ONSTRUCT
C
OMPANION
109
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