Rolemaster Races & Cultures(1), Podreczniki RPG, Rolemaster
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RACES AND
CULTURES
™
Douglas Sun
Iron Crown Enterprises
2004
R
ACES
Credits
Author
: Douglas Sun;
Editing, Development, & Production Staff:
Heike A. Kubasch, Bruce Neidlinger, Tim
Dugger, Lori Dugger;
Editors:
Heike A. Kubasch, Tim Dugger;
Cover Art:
James Ryman;
Web Mistress:
Monica L. Wilson;
Corporate Mascots:
Gandalf T. Cat, Rajah T.
Cat, Phoebe T. Cat, Ember T. Cat;
Interior Art:
Toren “MacBin” Atkinson,
Peter Bergting, David Bezzina, John Dollar,
Mike Jackson, Jeff Laubenstein,
Larry
MacDougall, Keirston Vande Kraats,
Colin Throm;
ICE Cheering Section & Moral Support:
Karl
& Helga Kubasch, John Seal, Claudia &
Alexandra Aulum, Elke Lübbert, Inge
Bendfeldt, Peggy, Christoph & Helen
Bendfeldt, Judy & Hasmukh Shah, John Ross,
Gavin Bennet, Brad Williams, Brent Knorr,
Jonathan Dale, Mario Butter, the Guild
Companion (
www.guildcompanion.com
),
and all ICE fans everywhere: Thanks for
keeping the faith!
Art Direction
: Jeff Laubenstein;
Pagemaking:
Sherry Robinson;
Proofreading:
THE Howard Huggins, Lori
Dugger, Bruce Neidlinger;
President:
Heike A. Kubasch;
CEO:
Bruce Neidlinger;
Special Dedication:
For Alexandra Aulum,
our favorite monster hunter!
2
Copyright © 2004 by Mjolnir LLC. All rights reserved. No reproductions without permission.
Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman St,
Charlottesville, Virginia, 22902.
Stock #5816
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ISBN 1-55806-606-3
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Contents
Introduction ................................................................... 4
Part I: Races .................................................................... 6
Languages in Shadow World .......................................... 6
Men in Shadow World ................................................... 7
Centaurs .......................................................................... 7
Horse Centaur ...................................................................... 8
Lion Centaur ........................................................................ 9
Lizard Centaur ................................................................... 10
Droloi ............................................................................ 11
Dwarves ......................................................................... 12
Elves ............................................................................ 15
Wood Elves ......................................................................... 15
Grey Elves ........................................................................... 17
High Elves ........................................................................... 18
Dyari ................................................................................... 19
Erlini ................................................................................... 20
Linaeri ................................................................................. 22
Loari .................................................................................... 23
Shuluri ................................................................................ 24
Fey ............................................................................ 25
Dwelfs ................................................................................. 26
Satyrs (Fauns) ..................................................................... 27
Tylweth Teg (Peries) .......................................................... 28
Lennai ................................................................................. 29
Garks ............................................................................ 31
Gnomes ......................................................................... 32
Goblinoids ..................................................................... 34
Goblins ............................................................................... 34
Hobgoblins ......................................................................... 36
Kobolds ............................................................................... 37
Murlogi ............................................................................... 38
Gratar ............................................................................ 39
Black Gratar ........................................................................ 39
Green Gratar ...................................................................... 40
Grey Gratar ......................................................................... 41
Yellow Gratar ..................................................................... 42
Half-Elves ...................................................................... 43
Eritari .................................................................................. 44
Ky’taari ............................................................................... 45
Punkari ............................................................................... 46
Sulini ................................................................................... 47
Vorloi .................................................................................. 48
Halflings ........................................................................ 49
Half-Orcs ....................................................................... 51
Hira’razhir/Hirazi ......................................................... 53
Hira’razhir .......................................................................... 53
Hirazi .................................................................................. 54
Idivya ............................................................................ 55
Jhordi ............................................................................ 57
Men ............................................................................ 58
Common Men .................................................................... 58
High Men ........................................................................... 60
Mixed Men ......................................................................... 61
Laan .................................................................................... 62
Umli .................................................................................... 64
Mermen ......................................................................... 65
Orcs ............................................................................ 67
Common Orcs ................................................................... 67
Greater Orcs ....................................................................... 69
Lesser Lugrôki .................................................................... 70
Greater Lugrôki .................................................................. 71
Quishadi ........................................................................ 72
Shuikmar (Sharkmen) .................................................. 73
Sohleugir (Lizardmen)/Saurkur ................................... 75
Sohleugir ............................................................................. 75
Saurkur ............................................................................... 77
Troglodytes/Trogli ........................................................ 78
Urlocs ............................................................................ 80
Vulfen (Wolfmen) ........................................................ 81
Part II: Cultures ............................................................ 83
A Note on Cities ............................................................ 83
Aerial ............................................................................ 84
Aquatic .......................................................................... 86
Arctic ............................................................................ 89
Desert ............................................................................ 91
Highland ........................................................................ 95
Littoral ........................................................................... 98
Mining ......................................................................... 101
Plains .......................................................................... 104
Rural .......................................................................... 106
Subterranean ............................................................... 109
Sylvan .......................................................................... 112
Part III: Creating Characters ..................................... 118
Example 1: A Priest of the
Sun on the Rise ................................................ 118
Example2: S’sta the
Lizardman Pirate .............................................. 121
Filling in the Context .................................................. 124
Index ........................................................................... 125
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3
I
NTRODUCTION
I
NTRODUCTION
4
W
HAT
’
S
N
EW
A
BOUT
T
HIS
B
OOK
Races & Cultures
dramatically expands the range of
races considered appropriate for player characters.
Would you like to play a character who isn’t a Man, an
Elf, a Dwarf or a Halfling? Have you ever wondered
what it would be like to play a Quishadi or a Merman?
This book will help you find out by giving you guide-
lines for creating characters using those races that have
seldom—if ever before—considered likely PC races.
Just as importantly,
Races & Cultures
marks a
substantial departure from the way that
Rolemaster
has
handled in the past the matter of a character’s racial and
cultural influences. In both
Rolemaster Fantasy Roleplaying
and
Character Law
, race and culture, though theoretically
separate concepts, are in fact tightly integrated. For the
most part, each race has its own distinct culture, regardless
of where a given community lives and what it does to
sustain itself. Under this conception of race and culture, a
Dwarf who lives in a mining community hidden in the
hills all of his life is subject to the same exact set of cultural
influences as a Dwarf who was raised in a bustling,
ethnically diverse metropolis.
Races & Cultures
explicitly separates race and culture
into two separate templates, allowing you to mix and
match one template from each category when you are
creating a character. This creates a much broader range
of possibilities for the character creation process.
W
HAT
IS
R
ACE
AND
W
HAT
IS
C
ULTURE
?
The race templates present information that is
inherent in a race’s biology or physiology, as well as
racial characteristics that act as modifiers on whatever
cultural template you choose for your character. The
former includes aspects of physical appearance such as
average height and weight, as well as biological traits
such as average life span. Unusual qualities, such as
special resistance bonuses or special abilities, also fall
under this description.
Culture modifiers for each race include racial pre-
dispositions such as religious practice, instinctive biases
for or against other races, preferred professions (if any)
and special skills (if any). While these aspects of character
might seem to fall under discussions of culture, it is
worth acknowledging that (as far as
Rolemaster
goes)
some apparently cultural factors are heavily influenced by
inherent racial characteristics. Language falls under this
heading also in that many races have their own unique
language (in Shadow World, practically every race has its
own language). Similarly, the racial templates include
background options to acknowledge the influence of
racial differences on aspects of character that might seem
cultural. If this seems to fudge the distinction between
race and culture, keep in mind that race templates and
culture templates are supposed to be blended together
anyway. Finally, the racial templates acknowledge the fact
that races almost never spread themselves around willy-
nilly no matter what setting you use, and that certain
races gravitate toward certain culture templates, for
whatever reason.
The culture templates concentrate on characteris-
tics that follow from environment or way of life
instead of biology or physiology. Almost all of the 11
templates define themselves strictly by a type of
physical environment: Arctic, Desert, Sylvan, and so
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