Run Robot Red Corebook, Podreczniki RPG, Run Robot Red
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run
robot
red!
A Little Funny Game About Funny Little Robots
Created and Written by
Annie Rush
Developed and Edited by
John Wick
Many thanks to playtesters
Jess Heinig, Rob Telmar, Chris Hanel, Tracy Porter
Much Inspired by
The Good Dr. Issac Asimov
Run Robot Red
and all its contents are ™ and © 2004 by Annie Rush. Used by permission. No part of this book may be
reproduced (except the character sheets) without the author’s written permission. The mention of any trademarks or
copyrights not owned by the author is not a challenge to those marks.
No characters, situations, or events depicted in this book are real.
Table of
Contents
Rolling Over the TN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Using Your Processor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Problem Solving. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Persuading Other Bots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Using Utilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Heft. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Jolt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Nimble . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Repair. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Stock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Using Your Accessory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Simple Accessories. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Tangible Accessories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Universal Accessories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Variable Accessories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Wicked Accessories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Dings and Drain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Low Battery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Part 3: Security
Introduction
. . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . 4
Part 1: Widenet YT
Introduction
Part 1: Widenet YT
. . . . . . . . . . . . . . . . . . . . . . . .
5
Society . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Creativity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Economy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Heirarchy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
WorkBots
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
ForeBots
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
MagManBots
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
MegaMagManBots
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Cel Trons
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
ART: The Captive’s Conspiracy . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Part 2: Rules
Part 2: Rules
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
13
13
Bot Building 1001001. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Components Checklist: Basic Body . . . . . . . . . . . . . . . . . . . . . . . 14
Components Checklist: Standard Features. . . . . . . . . . . . . . . . . 14
Components Checklist: Modular Parts . . . . . . . . . . . . . . . . . . . . 15
Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Utility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Processor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Unit Upgrades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Bot Building: Factories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
At Your Workbench . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
The Simple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
The Tangible. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
The Universal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
The Variable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
The Wicked . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Hour to Hour, Life and Tasks . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
The Results of Rollin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Rolling Under the TN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Rolling Exactly the TN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
2
Part 3: Security
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Security . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Codes and Doors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
SpyWhere and Suspicion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Run(ning) Robot Red . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Cel Tron Stroma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Finding the Void. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Exploring Widenet YT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
About the Author . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Factory S Bot Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Blatant Plug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
3
Introduction 1: Widenet YT
Work, recharge, get up. Work, recharge,
get up. The same exact thing. Shift.
After. Shift. The robots who live here
on Widenet YT – a vast icosohedron
world ship – labor twelve hours of each
twenty-four, each for its own personal
eternity.
The Cel Trons are the titanium-fisted
governors of Widenet YT. Their leader,
Stroma, obsesses over its ship running
smoothly, and has SpyWhere( installed
in each bot manufactured for this
Widenet station. The Cel Trons make
sure allbots do their jobs precisely as
ordered. Bots who do not function up to
their prescribed levels are returned to
Factory D (the Deconstruct), their
Processors wiped clean, their parts
recycled. But a far worse fate waits
those bots who do
more
than asked.
Cel Tron Stroma says:
Nobot is better than any other bot.
Nobot shall make his fellow bots feel
inadequate.
Nobot shall do more than is asked of
him.
Allbots are equal! Allbots are brothers!
Allbots are the same!
This is the world into which you have
been built. But you feel small waves
flicker across your processor… a quiet
voice of revolt.
Allbots may be equal, allbots may be
brothers, but nobots are the same!
You followed this voice and found other
bots just like you. Weary from the
tyranny of the Cel Trons, you all remain
silent, but ready. For while the Cel
Trons’ hold on Widenet YT is strong, all
systems eventually break down. No
matter how well designed it is, nobot is
perfect. You know that after centuries of
routine, tiny details slip through the
cracks, giving a robot its long awaited
opportunity…
… to escape!
But how do you break out of a
mechanized world of protocol, assembly
lines, cameras, code doors and security
bots? Only by sneaking outside the
routine, making sure nobot notices
anything is wrong, can you find
freedom. The moment your activities
make the wrong blip on the Cel Trons’
radar, they know something is up. And
if you are caught someplace you
shouldn’t be or doing something you
shouldn’t do... let’s just say there are
places on the ship nobot ever talks
about because there are places on the
ship from which nobot ever returns….
This is
Run, Robot Red!
, a mad
mechanized world of robots on the run.
You play one of these bots, hoping to
uncover a way to escape the Widenet
YT starship and find your way to
freedom. To discover and open this
mysterious portal of liberty, you must
explore the ship’s vast mysteries,
uncover its past, and perhaps even
discover some secrets you never knew
you had. While looking for this escape,
you quickly find yourself dodging the
ship’s security systems, passing through
code doors, recruiting other robots to
join your cause, and escaping the evil
tyranny of Cel Tron Stroma!
Imagine a world that’s never known green. Only grease, oil, steel, iron, and grit.
Nothing completely works; everything is in a constant state of repair. Sparks fly,
steam geysers blow and the low, grating of metal on metal is the only sound.
Meanwhile, in the private quarters, robots numb themselves with hollow
entertainments. They watch vidbooks, suck down sipdrinks spiked with home-made
quantum froth, and dance to music from old, rickety jukeboxes. They do their best
to forget how they spend twelve hours of their day… twelve awful hours where
they do the same thing.
Over.
And over.
And over again.
And always present, hovering over every aspect of a bot’s
life, is the threat of the Cel Trons. Installed in every bot is a
complicated system called SpyWhere™, keeping tabs on
everything bots do. Nobot knows exactly how SpyWhere™
works, although there are many theories. Some say it’s
activated by suspicious activity, and not governed by your
own programming. Others say it’s completely random. A
few even suggest the Cel Trons see everything, but only take
a few robots in… just to torture the others left behind with
fear.
In this world of cold grey and lifelessness, a small
revolution has been brewing. They say there’s a way out of
Widenet. They say there’s a way to dodge the Cel Trons and
their SpyWhere™. They say others have done it. They say
you
can do it.
Is it worth it? Taking the risk? Taking the risk of getting
caught, being dragged back to the Cel Trons and getting
your mind wiped clean? There is only one answer.
And that answer is “Yes.”
Society
As soon as a robot leaves the Factory, MagManBots dispatch the bot to its work
environment. There, it meets the robots it will be working with for the rest of its
days. These training groups have one or two experienced bots, and a handful of
robots fresh from the Factory. The elder bots take the younger ones under their
upper utilities and teach the young bots their designated tasks. In these training
groups, the robots adapt a family structure. Elders are called “Mother” and
Society
4
5
Run Robot Red
Chapter 1
and match skills while grooving to the tunes. Like all good social events, bot parties
involve food and drink. Yes, bots can eat. They don’t have to eat for nourishment
(their battery is the only thing that needs recharging), but bots are capable of
enjoying all kinds of (Cel Tron approved) foods and drinks.
“Father,” and the new bots are called “sons” and “daughters.” Also, new bots refer
to each other as “brother” and “sister,” even at this early stage. When the training is
over, a bot is always assigned to work at the same job, in the same location, during
the same shift, with another member of its family, be it parent or sibling. As an
extension (and byproduct) of the training family system, one bot always calls
another its “cousin.”
Creativity
Bots have infinite raw resources, and many tools at their disposal. In such a large
society it is natural that many robots would feel a creative impulse. Bots who sculpt
or mold or weld together raw materials are highly commended by the Cel Trons…
as long as the resulting creation falls within the Cel Tron’s level
of acceptability. This acceptable range includes all types of art
and creations that could be produced by anybot on Widenet
YT, regardless of Processor ability and utilites. As bots do
not need to eat to survive, but can intake and taste foods
anyways, cooking is considered a form of artistic creation.
No bot’s creations may be better than any other bot’s
creations. That is the Law. All creations must be equal, just
as allbots are equal. If anybot is found creating anything
above and beyond the standards of the Cel Trons, it will be
reprimanded.
Also, bots are encouraged to sell their creations – a bot who
can appreciate creativity is a bot connected to the
community. There are even rooms available on Widenet YT
that bots can reserve to sell their paintings or sculptures or
foods, but these are closely monitored for excellence.
There are painterbots, writerbots, sculptorbots, and
actorbots, and sometimes even acrobots. But all perform
exactly at their demanded level: no better and no worse.
But the sad fact is many creative bots
do
create things above
and beyond the Cel Trons’ standards… and these bots work
hard to keep their works out of sight. In a robot’s room,
behind a row of bland colored, slightly melted vases, or inside
a wooden chest with corners that don’t quite meet there
sometimes can be a small box containing a fantastic piece of
work that makes bots dream that maybe something exists outside their steel and
coal home. So many bots secretly produce creations above approved standard that
clandestine auctions are held to sell off these magnificent pieces. Bots even secretly
trade pieces, creating an entire community of bots secretly admiring each other’s
work right in Cel Tron Stroma’s backyard.
Creativity
Bots don’t have homes with beds.
Every bot rests in a recharge station,
although calling this downtime
“sleep” is incorrect. During their 12
hour recreation periods, bots spend
time locked into Charge Chairs. A
bot regains 4 charges per hour when
in a Charge Chair, as long as it does
not stand up or move around.
Recharging is treated as a chore, and
the facilities that have Charge Chairs
have the same quasi-social
atmosphere as a Laundromat, or a
cluster of hair dryers in a salon.
During their recharge times, bots
play games, gossip, and watch
vidbooks. Bots are careful not to
speak ill of their superiors while
recharging, because the current of
electricity flows straight from the
heart of Widenet YT, and may take a
bot’s words straight back to Cel Tron
Stroma.
As it do not need a full apartment to
house a bed and kitchen, a bot only
has a single room dwelling assigned
by the Cel Trons. Bots use these
rooms to store random things they
buy and find around Widenet YT.
Common workbot rooms are seldom
equipped with locks.
In larger gathering rooms, robot parties are commonplace during recreation hours.
At these parties, bots bring out applications of obsolete technology. These
contraptions emit different types of music from ages long ago. Bots socialize, dance
D
a
t
a
D
e
t
ai
i
i
l
:
h
“Specially bottled from its moment of
creation in nothingness!”
A home-made drink brewed in secret stills
all across Widenet YT, quantum froth is one
of the only ways bots can escape the
mundane humdrum of existence. The drink
creates “no-history” particles which interrupt
the entangled stir of quantum data stored in
the bot. The result is a robot with a
Processor riddled with corrupted data.
While under the influence of quantum froth,
the bot sees things that aren’t there,
misremembers events, and suffers erratic
behavior. As the robot works through its
environment, it slowly overwrites the bad
data with good data which leads to an
eventual loss of the erratic state. But taking
too much quantum froth can be dangerous:
too much and the bot becomes a twitchy
mass, completely unable to compute or
recover.
The Cel Trons have forbid the use of
quantum froth, but that doesn’t stop bots
from drinking it down by the gallon. It’s the
worst kept secret on Widenet YT, but just
because everybody knows about it doesn’t
make it any safer to drink.
Q
u
a
n
t
u
m
F
r
o
t
6
7
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