Rules Compendium, Podręczniki DnD

[ Pobierz całość w formacie PDF ]
Contents
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Ability Score Loss. . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Action Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Actions in Combat . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Aid Another . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Antimagic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Appraise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Interlude: Birth of a Rule . . . . . . . . . . . . . . . . . .13
Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Armor Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Attacks and Damage . . . . . . . . . . . . . . . . . . . . . . .16
Attacks of Opportunity. . . . . . . . . . . . . . . . . . . .18
Battle Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Bonuses. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Breath Weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Bull Rush . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Changing Forms. . . . . . . . . . . . . . . . . . . . . . . . . . .24
Charge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Charm and Compulsion . . . . . . . . . . . . . . . . . . .28
Checks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Concealment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Concentration . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Conditions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Counterspelling . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Interlude: The Living Game . . . . . . . . . . . . . . .37
Cover . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
Critical Hits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
Damage Reduction . . . . . . . . . . . . . . . . . . . . . . . .41
Damage Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Disable Device and Open Lock . . . . . . . . . . . 44
Disarm. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Disease . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Encumbrance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Energy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
Energy Drain and Level Loss . . . . . . . . . . . . . .49
Escape Artist and Use Rope. . . . . . . . . . . . . . . .50
Etherealness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Falling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Fear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Feint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Fighting Defensively and Total Defense . . .55
Flanking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Gaseous Form . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
Gaze Attacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .59
Grappling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
Topic Index
5-foot step 90
ability checks 30
ability damage 6
ability drain 6
actions in combat 8
activating magic items 84
aid another 10, 31
aligned strike 100
alternate form 24
altitude 102
animal shapes
25
antimagic 11
appraise 12
area (of a spell) 134
armor 14
Armor Class 15
objects 106
attack roll 17
attacking objects 106
attacks 16
attacks of opportunity 18, 133
automatic failure and success 112
automatic misses and hits 17
avalanches 102
Balance 90
baleful polymorph
25
battle grid 20
blindsense 115
blindsight 115
Bluff 66
body slots 83
bolstering (rebuking) 147
bonuses 21
breaking objects 107
breath weapon 22
bull rush 23
burrow 90
caster level checks 31
casting defensively 33
casting time 124, 133
cave-ins 102
change shape 24
changing forms 24
charge 27
charm 28
chases 99
checks 29
Climb 91
components 124, 133
compulsion 28
concealment 32
Concentration 33
conditions 34
constrict 100
core mechanic 5
counterspelling 36
cover 38
crawl 91
critical hits 40
dagger surprise 117
damage 17
damage reduction 41
damage types 42
darkness 79
darkvision 115
death 72
Helpless Defenders . . . . . . . . . . . . . . . . . . . . . . . .62
Interlude: Rules and Fun . . . . . . . . . . . . . . . . . .63
Incorporeality . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
Infl uence and Interaction . . . . . . . . . . . . . . . . .66
Initiative . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
Injury, Healing, and Death . . . . . . . . . . . . . . . .72
Invisibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76
Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
Light and Darkness . . . . . . . . . . . . . . . . . . . . . . . .79
Line of Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80
Line of Sight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81
Magic Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82
Mounted Combat . . . . . . . . . . . . . . . . . . . . . . . . . .88
Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90
Natural Attacks . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Natural Hazards . . . . . . . . . . . . . . . . . . . . . . . . . 102
Nonabilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Overrun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Poison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Ready . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110
Interlude: Abstraction or Simulation. . . . .111
Saving Throws . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Senses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114
Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .116
Sleight of Hand . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Special Abilities . . . . . . . . . . . . . . . . . . . . . . . . . 118
Spell Descriptions . . . . . . . . . . . . . . . . . . . . . . . 120
Spell Preparation . . . . . . . . . . . . . . . . . . . . . . . . 128
Spell Resistance . . . . . . . . . . . . . . . . . . . . . . . . . 130
Spellcasting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Spellcraft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Spontaneous Casting . . . . . . . . . . . . . . . . . . . . 139
Starvation and Thirst . . . . . . . . . . . . . . . . . . . . 140
Suffocation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Sunder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142
Throwing Splash Weapons . . . . . . . . . . . . . . .143
Track. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Trip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145
Turning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Two-Weapon Fighting . . . . . . . . . . . . . . . . . . . 148
Underwater Combat . . . . . . . . . . . . . . . . . . . . . 149
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Interlude: Why Rules Die. . . . . . . . . . . . . . . . 153
Weather. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Writings, Magical . . . . . . . . . . . . . . . . . . . . . . . 160
3
 Decipher Script 78
delay 43
descriptor (spell) 123
diagonal movement 95
diffi cult terrain 95
Diffi culty Class 29
Diplomacy 66
Disable Device 44
disabled 72
disarm 45
disease 46, 100
Disguise 67
disguising objects 106
dispelling turning 147
duration (spell) 127
dying 73
effect (of a spell) 134
encumbrance 47
energy 48
energy damage 42
energy drain 49
epic strike 100
Escape Artist 50
etherealness 51
falling 52
fear 53
feint 54
fi ghting defensively 55
fl anking 56
fl at-footed AC 15
fl y 92
forced march 98
Forgery 78
free action 7
full attack 17
full-round action 7
gaseous form 58
Gather Information 67
gaze attacks 59
getting lost 99
grappling 60
hampered movement 95
hardness 106
healing 72
helpless defenders 62
Hide 92
hirelings 69
hit points of objects 106
identifying magic items 82
immediate action 7
immunity to disease 46
immunity to energy 48
immunity to gaze attacks 59
immunity to magic 151
immunity to poison 109
improved grab 101
incorporeality 64
infl uence and interaction 66
initiative 70
injury 72
Intimidate 68
invisibility 76
Jump 92
language 78
lava 103
lethal damage 72
level (spell) 123
level loss 49
lifting and dragging 47
light 79
line of effect 80
line of sight 81
Listen 114
living off the land 99
local movement 97
low-light vision 115
magic items 82
magic strike 101
marching order 99
measuring distance (on grid) 20
melee attacks 16
metamagic feats 129, 136
minimum damage 17
mounted combat 88
move action 7
Move Silently 93
movement 90
multiplying damage 17
natural attacks 100
natural hazards 102
negative energy 42
nonabilities 105
nonlethal damage 72
objects 106
falling 52
Open Lock 44
opposed checks 31
overland movement 98
overrun 108
mounted 89
paralysis 101
poison 109
positive energy 42
pounce 101
powerful charge 101
powerful storms 159
precipitation 157
precision damage 42
pushing a mount 98
quicksand 103
rake 101
range (spell) 126
range increment 152
ranged attacks 16, 149
ready 110
rebuking 147
rend 101
resistance to energy 48
Ride 88
run 93
saving throws 112
against breath weapons 22
objects 106
scent 115, 144
school (spell) 120
Search 114
secondary attacks 100
Sense Motive 68
senses 114
shapechange
25
sharing spaces 62
shooting into melee 16
size 116
skill checks 30
Sleight of Hand 117
smoke 103
special abilities 118
special attacks 100
speed 90
spell descriptions 120
spell duels 36
spell failure 133
spell preparation 128
spell resistance 130
spell slots 128, 129, 139
spellbooks 160
spellcasting 132
NPCs 69
unobtrusive 117
Spellcraft 138
spontaneous casting 139
Spot 114
squeezing 95
stable creatures and recovery 73
stacking bonuses 21
standard action 7
starvation 140
storms 158
suffocation 141
sunder 142
surprise 70
swallow whole 101
swift action 7
Swim 93
tailing 97
taking 10 or 20 31
target (of a spell) 134
temperature 154
terrain 98
thirst 140
thousand faces, a 26
threatened squares 18
throwing splash weapons 143
total concealment 32
total defense 55
touch AC 15
touch attacks 16
Track 144
trailblazing 98
trample 101
trip 145
tremendous strength 47
tremorsense 115
Tu mble 9 4
turning 146
two-weapon fi ghting 148
unarmed attacks 16
underwater combat 149
Use Magic Device 86
Use Rope 50
using magic items 83
vulnerability to energy 48
water (hazard) 104
waterborne movement 99
weapon damage types 42
weaponlike spells 132, 136
weapons 150
weather 154
wild shape 26
wildfi res 104
wind 156
withdraw 94
writings, magical 160
4
  [ Pobierz całość w formacie PDF ]

  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • frania1320.xlx.pl
  • Tematy